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- // Lens flare definition file
- // dot_min - higher number = closer to facing sun more before getting flare
- // fullscale - how bright the screen can get
- // fullscreen - shader used for the full screen blend
- // flare <size> <where> <shader> [alphascale]
- // size = %age of screen for flare radius
- // where = where on flare line.. Usually 0-1
- // shader = shader for this flare
- // alphascale = optional.. scales the alpha by this for this flare. defaults to 1
- // fullfade - how fast (in milliseconds) to fade if interrupted
-
- //-----------------------------------------------------------------------------
- // Default, day-time sun flare
-
- begin sun
- //dot_min .8
- //dot_min .95
- //dot_min .78
- dot_min .55
- flare 1.4 0 textures/sprites/sunflare_main
- //flare 1 .15 textures/sprites/sunflare_main
- //flare .15 .35 textures/sprites/sunflare_middle
- //flare .3 .75 textures/sprites/sunflare_middle
- //flare .2 .85 textures/sprites/sunflare_furthest
- //flare .1 1 textures/sprites/sunflare_furthest
- //fullscale .3
- fullscale .6
- fullscreen textures/jack/whitefade
- fullfade 600
- end
-
- //-----------------------------------------------------------------------------
- // Reddish sunset flare
-
- begin sunset1
- //dot_min .8
- //dot_min .95
- dot_min .78
- flare 1.2 0 textures/sprites/sunflare_main
- fullscale .1
- fullscreen textures/jack/whitefade
- fullfade 200
- end
-
- //================================================================================================
- // These are for dynamic lights with flares
-
- begin entity
- dot_min .8
- //fullscale .6
- flare .20 0 textures/sprites/sunflare_main
- //flare .05 .25 textures/sprites/sunflare_middle .3
- //flare .1 .75 textures/sprites/sunflare_middle .3
- //flare .05 .85 textures/sprites/sunflare_furthest .3
- //flare .1 1 textures/sprites/sunflare_furthest .3
- //fullscreen textures/jack/whitefade
- //fullfade 500
- end
-
- begin dlight
- dot_min .8
- //fullscale .6
- flare .20 0 textures/sprites/sunflare_main
- //flare .05 .25 textures/sprites/sunflare_middle .4
- //flare .1 .75 textures/sprites/sunflare_middle .4
- //flare .05 .85 textures/sprites/sunflare_furthest .4
- //flare .1 1 textures/sprites/sunflare_furthest .4
- //fullscreen textures/jack/whitefade
- //fullfade 500
- end
-
-
- //flare 1 .15 textures/sprites/sunflare_main
- //flare .15 .35 textures/sprites/sunflare_middle
- //flare .3 .75 textures/sprites/sunflare_middle
- //flare .2 .85 textures/sprites/sunflare_furthest
- //flare .1 1 textures/sprites/sunflare_furthest
-
- //flare .1 .15 textures/jack/
- //flare .15 .35 textures/jack/ball1
- //flare .3 .75 textures/jack/ball1
- //flare .2 1 textures/jack/ball1
- //flare .1 .85 textures/jack/ball1
-
-
- //-----------------------------------------------------------------------------
- // full moon
-
- begin fullmoon
- //dot_min .8
- //dot_min .95
- //dot_min .78
- dot_min .0
- flare 1.0 0 textures/sprites/fullmoon
- //flare 1 .15 textures/sprites/sunflare_main
- //flare .15 .35 textures/sprites/sunflare_middle
- //flare .3 .75 textures/sprites/sunflare_middle
- //flare .2 .85 textures/sprites/sunflare_furthest
- //flare .1 1 textures/sprites/sunflare_furthest
- //fullscale .3
- //fullscale .6
- //fullscreen textures/jack/whitefade
- //fullfade 600
- end
-